forgray.blogg.se

Lords of the fallen warrior build
Lords of the fallen warrior build






lords of the fallen warrior build

LotF's nicest touch by far is the experience system, which rewards you for not 'banking' your XP by increasing the multipliers and drops you get for defeating enemies – after a few hours I had more armour and weaponry than I knew what to do with.

lords of the fallen warrior build lords of the fallen warrior build

LotF's locations are gorgeous if a little samey, but despite some nice use of shortcuts they never feel as intelligently-designed – multiple paths tending towards the same goal, and myriads of rooms feel like little more than distractions. The environment is heavily inspired by what the Souls games did with 3D architecture – that is, twisting it around itself to create dense configurations with surprising shortcuts and many secrets. Not-Boletaria has turrets with arrow-shooting soldiers, it has switch-operated gate mechanisms, it has minor divergences in routes, and it has an extremely confusing underground maze. So these impressions are based on the opening half of the game, all of which take place in an extended fortress complex that so badly wants to be Boletaria from Demon's Souls. I'll get to the technical stuff in a moment, but suffice to say that it stopped me from completing Lords of the Fallen – my Steam profile says I've spent 15 hours in-game, but I'd estimate just under half of that was actually playing. Hero Harkyn faces tonnes of nasties, but the worst of the lot is the game itself. Lords of the Fallen, unfortunately, is not the brightest child in the class, and more to the point the PC version is currently in a right old state. Lords of the Fallen is the first of what will surely be many clones of the Souls games – which is great! I adore the Souls series and think the action-RPG genre could learn a tonne from them.








Lords of the fallen warrior build